One of the most often quoted criticisms of it was that even though it was sold the full $60 price, it only provided four to five hours of gameplay. The entire game of Dog Days, in fact, could be taken as an extrapolation of the Thomas Hobbes's quote on the state of the uncivilized man: Nasty, brutish, and short. Far rarer are those games whose greater ludonarrative language is geared towards subverting the shooter, but among those few I include Spec Ops: The Line and Kane and Lynch 2: Dog Days. However, while these games subvert some elements of the shooter, they remain at their core traditional shooters. By this definition, Anti-Shooter elements can be found in the "Would You Kindly" scene of Bioshock, the nuclear blast sequence in Call of Duty 4: Modern Warfare, and even in the over-the-top killpoint mechanic of Bulletstorm. The Anti-Shooter is about taking the cliches and characteristics commonly accepted in the shooter and exposing them to fresh critique. Later, after a cold shower and sufficient detoxing time, I recanted that statement, but I still found myself with a surprisingly good game on my hands, and one that had done something few other games before it had attempted to do: make an Anti-Shooter.īy my definition, an Anti-Shooter is a game which uses the common Ludonarrative tropes of the Shooter Genre with the intent to subvert them. Indeed, the bar had been set so low for the game that at a point I was in the giddy hyperbole of calling it a masterpiece. Which is why I was quite surprised to find I actually enjoyed the game. Yahtzee of Zero Punctuation gave an overwhelmingly condemnatory review of the game, saying "There's nothing fun about the game.just one piece of nauseating unpleasantness after another." Destrectoid gave the game a score of 1: An "Epic fail" calling it "a broken, messy, sloppy, completely unbalanced joke of a game". Most other reviewers haven't either, it seems, judging by their largely negative treatment of the game. I've never played a game like Kane and Lynch 2.